| Modifier and Type | Field and Description |
|---|---|
org.bukkit.Particle |
particle
ParticleType of spawned particle
|
int |
particles
Ball particles total (150)
|
int |
particlesPerIteration
The amount of particles, displayed in one iteration (10)
|
float |
size
Size of this ball (1)
|
protected int |
step
Internal Counter
|
float |
xFactor
Factors (1, 2, 1)
|
float |
xOffset
Offsets (0, 0.8, 0)
|
double |
xRotation
Rotation of the ball.
|
float |
yFactor
Factors (1, 2, 1)
|
float |
yOffset
Offsets (0, 0.8, 0)
|
double |
yRotation
Rotation of the ball.
|
float |
zFactor
Factors (1, 2, 1)
|
float |
zOffset
Offsets (0, 0.8, 0)
|
double |
zRotation
Rotation of the ball.
|
arrivalTime, asynchronous, autoOrient, callback, color, colorList, colors, delay, disappearWithOriginEntity, disappearWithTargetEntity, duration, effectManager, iterations, material, materialData, maxIterations, offset, origin, particleCount, particleData, particleOffsetX, particleOffsetY, particleOffsetZ, particleSize, period, pitch, pitchOffset, probability, relativeOffset, speed, subEffect, target, targetOffset, targetPlayer, targetPlayers, toColor, toColorList, toColors, type, updateDirections, updateLocations, visibleRange, yaw, yawOffset| Constructor and Description |
|---|
AnimatedBallEffect(EffectManager effectManager) |
| Modifier and Type | Method and Description |
|---|---|
void |
onRun() |
void |
reset()
Effects should override this if they want to be reusable, this is called prior to starting so
state can be reset.
|
cancel, cancel, display, display, display, display, display, getDelay, getEntity, getLocation, getPeriod, getStartTime, getTarget, getTargetEntity, getTargetPlayer, getType, infinite, initialize, isAsynchronous, isDone, onDone, parseColorList, prepare, reloadParameters, run, setDynamicOrigin, setDynamicTarget, setEntity, setLocation, setStartTime, setTargetEntity, setTargetLocation, setTargetPlayer, start, updateDuration, updateLocation, updateTarget, validatepublic org.bukkit.Particle particle
public int particles
public int particlesPerIteration
public float size
public float xFactor
public float yFactor
public float zFactor
public float xOffset
public float yOffset
public float zOffset
public double xRotation
public double yRotation
public double zRotation
protected int step
public AnimatedBallEffect(EffectManager effectManager)
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