| Modifier and Type | Field and Description |
|---|---|
double |
angularVelocityX |
double |
angularVelocityY |
double |
angularVelocityZ |
boolean |
enableRotation |
double |
maxAngle
Used to make a partial circle
|
boolean |
orient
Whether or not to orient to the direction of the source location
|
org.bukkit.Particle |
particle |
int |
particles |
float |
radius |
boolean |
resetCircle
Start at the same location each step, use this
along with maxAngle and wholeCircle to form persistent semicircles
|
protected float |
step |
boolean |
wholeCircle
To make a whole circle each iteration
|
double |
xRotation |
double |
xSubtract |
double |
yRotation |
double |
ySubtract |
double |
zRotation |
double |
zSubtract |
arrivalTime, asynchronous, autoOrient, callback, color, colorList, colors, delay, disappearWithOriginEntity, disappearWithTargetEntity, duration, effectManager, iterations, material, materialData, maxIterations, offset, origin, particleCount, particleData, particleOffsetX, particleOffsetY, particleOffsetZ, particleSize, period, pitch, pitchOffset, probability, relativeOffset, speed, subEffect, target, targetOffset, targetPlayer, targetPlayers, toColor, toColorList, toColors, type, updateDirections, updateLocations, visibleRange, yaw, yawOffset| Constructor and Description |
|---|
CircleEffect(EffectManager effectManager) |
| Modifier and Type | Method and Description |
|---|---|
void |
onRun() |
void |
reset()
Effects should override this if they want to be reusable, this is called prior to starting so
state can be reset.
|
cancel, cancel, display, display, display, display, display, getDelay, getEntity, getLocation, getPeriod, getStartTime, getTarget, getTargetEntity, getTargetPlayer, getType, infinite, initialize, isAsynchronous, isDone, onDone, parseColorList, prepare, reloadParameters, run, setDynamicOrigin, setDynamicTarget, setEntity, setLocation, setStartTime, setTargetEntity, setTargetLocation, setTargetPlayer, start, updateDuration, updateLocation, updateTarget, validatepublic boolean orient
public org.bukkit.Particle particle
public double xRotation
public double yRotation
public double zRotation
public double angularVelocityX
public double angularVelocityY
public double angularVelocityZ
public float radius
public double maxAngle
public boolean resetCircle
protected float step
public double xSubtract
public double ySubtract
public double zSubtract
public boolean enableRotation
public int particles
public boolean wholeCircle
public CircleEffect(EffectManager effectManager)
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