| Modifier and Type | Class and Description |
|---|---|
static class |
DiscoBallEffect.Direction |
| Modifier and Type | Field and Description |
|---|---|
DiscoBallEffect.Direction |
direction
Direction of the lines
|
org.bukkit.Color |
lineColor |
org.bukkit.Particle |
lineParticle |
int |
lineParticles
Max number of particles per line
|
int |
max
Min and max sizes of the lines
|
int |
maxLines
Max number of lines
|
org.bukkit.Color |
sphereColor |
org.bukkit.Particle |
sphereParticle
Particle of the sphere and of the lines
|
int |
sphereParticles |
float |
sphereRadius
Radius of the sphere
|
arrivalTime, asynchronous, autoOrient, callback, color, colorList, colors, delay, disappearWithOriginEntity, disappearWithTargetEntity, duration, effectManager, iterations, material, materialData, maxIterations, offset, origin, particleCount, particleData, particleOffsetX, particleOffsetY, particleOffsetZ, particleSize, period, pitch, pitchOffset, probability, relativeOffset, speed, subEffect, target, targetOffset, targetPlayer, targetPlayers, toColor, toColorList, toColors, type, updateDirections, updateLocations, visibleRange, yaw, yawOffset| Constructor and Description |
|---|
DiscoBallEffect(EffectManager manager) |
| Modifier and Type | Method and Description |
|---|---|
void |
onRun() |
cancel, cancel, display, display, display, display, display, getDelay, getEntity, getLocation, getPeriod, getStartTime, getTarget, getTargetEntity, getTargetPlayer, getType, infinite, initialize, isAsynchronous, isDone, onDone, parseColorList, prepare, reloadParameters, reset, run, setDynamicOrigin, setDynamicTarget, setEntity, setLocation, setStartTime, setTargetEntity, setTargetLocation, setTargetPlayer, start, updateDuration, updateLocation, updateTarget, validatepublic float sphereRadius
public int max
public org.bukkit.Particle sphereParticle
public org.bukkit.Particle lineParticle
public org.bukkit.Color sphereColor
public org.bukkit.Color lineColor
public int maxLines
public int lineParticles
public int sphereParticles
public DiscoBallEffect.Direction direction
public DiscoBallEffect(EffectManager manager)
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