| Modifier and Type | Field and Description |
|---|---|
float |
baseInterval
Particles between every base
|
org.bukkit.Color |
colorBase1 |
org.bukkit.Color |
colorBase2 |
org.bukkit.Color |
colorHelix |
float |
grow
Growth per particle
|
float |
length
Length of the dna-double-helix
|
org.bukkit.Particle |
particleBase1
Particle of base 1
|
org.bukkit.Particle |
particleBase2
Particle of base 2
|
org.bukkit.Particle |
particleHelix
ParticleType of spawned particle
|
int |
particlesBase
Particles per base
|
int |
particlesHelix
Particles to spawn per interation
|
double |
radials
Radials to turn per step
|
float |
radius
Radius of dna-double-helix
|
protected int |
step
Current step.
|
arrivalTime, asynchronous, autoOrient, callback, color, colorList, colors, delay, disappearWithOriginEntity, disappearWithTargetEntity, duration, effectManager, iterations, material, materialData, maxIterations, offset, origin, particleCount, particleData, particleOffsetX, particleOffsetY, particleOffsetZ, particleSize, period, pitch, pitchOffset, probability, relativeOffset, speed, subEffect, target, targetOffset, targetPlayer, targetPlayers, toColor, toColorList, toColors, type, updateDirections, updateLocations, visibleRange, yaw, yawOffset| Constructor and Description |
|---|
DnaEffect(EffectManager effectManager) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawParticle(org.bukkit.Location location,
org.bukkit.util.Vector v,
org.bukkit.Particle particle,
org.bukkit.Color color) |
void |
onRun() |
void |
reset()
Effects should override this if they want to be reusable, this is called prior to starting so
state can be reset.
|
cancel, cancel, display, display, display, display, display, getDelay, getEntity, getLocation, getPeriod, getStartTime, getTarget, getTargetEntity, getTargetPlayer, getType, infinite, initialize, isAsynchronous, isDone, onDone, parseColorList, prepare, reloadParameters, run, setDynamicOrigin, setDynamicTarget, setEntity, setLocation, setStartTime, setTargetEntity, setTargetLocation, setTargetPlayer, start, updateDuration, updateLocation, updateTarget, validatepublic org.bukkit.Particle particleHelix
public org.bukkit.Color colorHelix
public org.bukkit.Particle particleBase1
public org.bukkit.Color colorBase1
public org.bukkit.Particle particleBase2
public org.bukkit.Color colorBase2
public double radials
public float radius
public int particlesHelix
public int particlesBase
public float length
public float grow
public float baseInterval
protected int step
public DnaEffect(EffectManager effectManager)
public void reset()
Effectprotected void drawParticle(org.bukkit.Location location,
org.bukkit.util.Vector v,
org.bukkit.Particle particle,
org.bukkit.Color color)
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