| Modifier and Type | Field and Description |
|---|---|
int |
arcs
Arcs to build the breath
|
float |
length
Length in blocks
|
org.bukkit.Particle |
particle
ParticleType of spawned particle
|
int |
particles
Particles per arc
|
float |
pitch
Pitch of the dragon arc
|
protected List<Double> |
rndAngle |
protected List<Float> |
rndF |
protected int |
step
Current step.
|
int |
stepsPerIteration
Steps per iteration
|
arrivalTime, asynchronous, autoOrient, callback, color, colorList, colors, delay, disappearWithOriginEntity, disappearWithTargetEntity, duration, effectManager, iterations, material, materialData, maxIterations, offset, origin, particleCount, particleData, particleOffsetX, particleOffsetY, particleOffsetZ, particleSize, period, pitchOffset, probability, relativeOffset, speed, subEffect, target, targetOffset, targetPlayer, targetPlayers, toColor, toColorList, toColors, type, updateDirections, updateLocations, visibleRange, yaw, yawOffset| Constructor and Description |
|---|
DragonEffect(EffectManager effectManager) |
| Modifier and Type | Method and Description |
|---|---|
void |
onRun() |
void |
reset()
Effects should override this if they want to be reusable, this is called prior to starting so
state can be reset.
|
cancel, cancel, display, display, display, display, display, getDelay, getEntity, getLocation, getPeriod, getStartTime, getTarget, getTargetEntity, getTargetPlayer, getType, infinite, initialize, isAsynchronous, isDone, onDone, parseColorList, prepare, reloadParameters, run, setDynamicOrigin, setDynamicTarget, setEntity, setLocation, setStartTime, setTargetEntity, setTargetLocation, setTargetPlayer, start, updateDuration, updateLocation, updateTarget, validatepublic org.bukkit.Particle particle
public float pitch
public int arcs
public int particles
public int stepsPerIteration
public float length
protected int step
public DragonEffect(EffectManager effectManager)
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