| Modifier and Type | Field and Description |
|---|---|
protected Set<org.bukkit.util.Vector> |
cacheBlue
Caches vectors to increase performance
|
protected Set<org.bukkit.util.Vector> |
cacheGreen
Caches vectors to increase performance
|
org.bukkit.Color |
colorLand |
org.bukkit.Color |
colorOcean |
protected boolean |
firstStep
Triggers invalidation on first run
|
float |
mountainHeight
Height of the mountains.
|
org.bukkit.Particle |
particleLand |
org.bukkit.Particle |
particleOcean |
int |
particles
Amount of Particles to form the World
|
int |
particlesLand |
int |
particlesOcean |
int |
precision
Precision of generation.
|
float |
radius
Radius of the World
|
float |
speedLand |
float |
speedOcean |
arrivalTime, asynchronous, autoOrient, callback, color, colorList, colors, delay, disappearWithOriginEntity, disappearWithTargetEntity, duration, effectManager, iterations, material, materialData, maxIterations, offset, origin, particleCount, particleData, particleOffsetX, particleOffsetY, particleOffsetZ, particleSize, period, pitch, pitchOffset, probability, relativeOffset, speed, subEffect, target, targetOffset, targetPlayer, targetPlayers, toColor, toColorList, toColors, type, updateDirections, updateLocations, visibleRange, yaw, yawOffset| Constructor and Description |
|---|
EarthEffect(EffectManager effectManager) |
| Modifier and Type | Method and Description |
|---|---|
void |
invalidate() |
void |
onRun() |
void |
reset()
Effects should override this if they want to be reusable, this is called prior to starting so
state can be reset.
|
cancel, cancel, display, display, display, display, display, getDelay, getEntity, getLocation, getPeriod, getStartTime, getTarget, getTargetEntity, getTargetPlayer, getType, infinite, initialize, isAsynchronous, isDone, onDone, parseColorList, prepare, reloadParameters, run, setDynamicOrigin, setDynamicTarget, setEntity, setLocation, setStartTime, setTargetEntity, setTargetLocation, setTargetPlayer, start, updateDuration, updateLocation, updateTarget, validatepublic org.bukkit.Particle particleLand
public org.bukkit.Particle particleOcean
public org.bukkit.Color colorLand
public org.bukkit.Color colorOcean
public int particlesLand
public int particlesOcean
public float speedLand
public float speedOcean
public int precision
public int particles
public float radius
public float mountainHeight
protected boolean firstStep
protected final Set<org.bukkit.util.Vector> cacheGreen
protected final Set<org.bukkit.util.Vector> cacheBlue
public EarthEffect(EffectManager effectManager)
public void reset()
Effectpublic void invalidate()
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