| Modifier and Type | Field and Description |
|---|---|
float |
compilation
Compilation of the heart.
|
double |
compressYFactorTotal
Compresses the heart along the y axis.
|
double |
factorInnerSpike
Defines the size of the that inner sting (0.8) \/
|
org.bukkit.Particle |
particle
ParticleType of spawned particle
|
int |
particles
Heart-particles per interation (100)
|
double |
xFactor
Stretch/Compress factor along the x or y axis (1, 1)
|
double |
xRotation
Rotation of the heart.
|
double |
yFactor
Stretch/Compress factor along the x or y axis (1, 1)
|
double |
yRotation
Rotation of the heart.
|
double |
zRotation
Rotation of the heart.
|
arrivalTime, asynchronous, autoOrient, callback, color, colorList, colors, delay, disappearWithOriginEntity, disappearWithTargetEntity, duration, effectManager, iterations, material, materialData, maxIterations, offset, origin, particleCount, particleData, particleOffsetX, particleOffsetY, particleOffsetZ, particleSize, period, pitch, pitchOffset, probability, relativeOffset, speed, subEffect, target, targetOffset, targetPlayer, targetPlayers, toColor, toColorList, toColors, type, updateDirections, updateLocations, visibleRange, yaw, yawOffset| Constructor and Description |
|---|
HeartEffect(EffectManager effectManager) |
| Modifier and Type | Method and Description |
|---|---|
void |
onRun() |
cancel, cancel, display, display, display, display, display, getDelay, getEntity, getLocation, getPeriod, getStartTime, getTarget, getTargetEntity, getTargetPlayer, getType, infinite, initialize, isAsynchronous, isDone, onDone, parseColorList, prepare, reloadParameters, reset, run, setDynamicOrigin, setDynamicTarget, setEntity, setLocation, setStartTime, setTargetEntity, setTargetLocation, setTargetPlayer, start, updateDuration, updateLocation, updateTarget, validatepublic org.bukkit.Particle particle
public int particles
public double xRotation
public double yRotation
public double zRotation
public double yFactor
public double xFactor
public double factorInnerSpike
public double compressYFactorTotal
public float compilation
public HeartEffect(EffectManager effectManager)
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