| Modifier and Type | Field and Description |
|---|---|
double |
circleHeight |
int |
circleParticles |
org.bukkit.Color |
cloudColor |
org.bukkit.Particle |
cloudParticle |
int |
cloudParticles |
float |
cloudSize |
float |
cloudSpeed |
double |
distance |
float |
maxTornadoRadius |
boolean |
showCloud |
boolean |
showTornado |
protected int |
step |
org.bukkit.Color |
tornadoColor |
float |
tornadoHeight |
org.bukkit.Particle |
tornadoParticle |
double |
yOffset |
arrivalTime, asynchronous, autoOrient, callback, color, colorList, colors, delay, disappearWithOriginEntity, disappearWithTargetEntity, duration, effectManager, iterations, material, materialData, maxIterations, offset, origin, particleCount, particleData, particleOffsetX, particleOffsetY, particleOffsetZ, particleSize, period, pitch, pitchOffset, probability, relativeOffset, speed, subEffect, target, targetOffset, targetPlayer, targetPlayers, toColor, toColorList, toColors, type, updateDirections, updateLocations, visibleRange, yaw, yawOffset| Constructor and Description |
|---|
TornadoEffect(EffectManager manager) |
| Modifier and Type | Method and Description |
|---|---|
List<org.bukkit.util.Vector> |
createCircle(double y,
double radius) |
void |
onRun() |
void |
reset()
Effects should override this if they want to be reusable, this is called prior to starting so
state can be reset.
|
cancel, cancel, display, display, display, display, display, getDelay, getEntity, getLocation, getPeriod, getStartTime, getTarget, getTargetEntity, getTargetPlayer, getType, infinite, initialize, isAsynchronous, isDone, onDone, parseColorList, prepare, reloadParameters, run, setDynamicOrigin, setDynamicTarget, setEntity, setLocation, setStartTime, setTargetEntity, setTargetLocation, setTargetPlayer, start, updateDuration, updateLocation, updateTarget, validatepublic org.bukkit.Particle tornadoParticle
public org.bukkit.Color tornadoColor
public org.bukkit.Particle cloudParticle
public org.bukkit.Color cloudColor
public float cloudSpeed
public float cloudSize
public double yOffset
public float tornadoHeight
public float maxTornadoRadius
public boolean showCloud
public boolean showTornado
public double distance
public int circleParticles
public int cloudParticles
public double circleHeight
protected int step
public TornadoEffect(EffectManager manager)
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