public class DynamicLocation extends Object
| Constructor and Description |
|---|
DynamicLocation(org.bukkit.entity.Entity entity) |
DynamicLocation(org.bukkit.Location location) |
DynamicLocation(org.bukkit.Location location,
org.bukkit.entity.Entity entity) |
| Modifier and Type | Method and Description |
|---|---|
void |
addOffset(org.bukkit.util.Vector offset) |
void |
addRelativeOffset(org.bukkit.util.Vector offset) |
org.bukkit.entity.Entity |
getEntity() |
protected org.bukkit.Location |
getEntityLocation(org.bukkit.entity.Entity entity) |
org.bukkit.Location |
getLocation() |
boolean |
hasValidEntity() |
void |
setDirection(org.bukkit.util.Vector direction) |
void |
setDirectionOffset(float yawOffset,
float pitchOffset) |
void |
setPitch(Float pitch) |
void |
setUpdateDirection(boolean updateDirection) |
void |
setUpdateLocation(boolean update) |
void |
setYaw(Float yaw) |
void |
subtractOffset(org.bukkit.util.Vector offset) |
void |
subtractRelativeOffset(org.bukkit.util.Vector offset) |
void |
update() |
void |
updateDirection() |
void |
updateFrom(org.bukkit.Location newLocation) |
void |
updateOffsets() |
public DynamicLocation(org.bukkit.Location location)
public DynamicLocation(org.bukkit.entity.Entity entity)
public DynamicLocation(org.bukkit.Location location,
org.bukkit.entity.Entity entity)
public void addOffset(org.bukkit.util.Vector offset)
public void subtractOffset(org.bukkit.util.Vector offset)
public void addRelativeOffset(org.bukkit.util.Vector offset)
public void subtractRelativeOffset(org.bukkit.util.Vector offset)
public org.bukkit.entity.Entity getEntity()
public org.bukkit.Location getLocation()
protected org.bukkit.Location getEntityLocation(org.bukkit.entity.Entity entity)
public void setDirection(org.bukkit.util.Vector direction)
public void updateDirection()
public void updateFrom(org.bukkit.Location newLocation)
public void updateOffsets()
public void setUpdateLocation(boolean update)
public void update()
public void setUpdateDirection(boolean updateDirection)
public void setDirectionOffset(float yawOffset,
float pitchOffset)
public void setPitch(Float pitch)
public void setYaw(Float yaw)
public boolean hasValidEntity()
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